1.14!


MAJOR CORE-OF-GAME & COSMETIC UPDATE:

  • Added an in-game fictional money system.
    • You get Chambium by simply playing the game, whether you want to collect candies, beat HOOT ETERNAL levels, complete the Block Puzzle, or more!
    • You can buy cosmetics at Lalo’s Truck, located in the Main Chamber.
      • The “Shop” chamber has been delayed to a future update. In the meantime, buy stuff at Lalo’s truck.
    • NOTE: Some older cosmetics have been moved to the Shop.
  • Along with the money system, new cosmetics have been added:
    • 31 Faces
    • 28 Hats
    • 15 Antennas
    • 1 Emote: Bozo Boogie
    • A few styles to older cosmetics
  • Additions and Improvements to Custom Robonov:
    • Added Torso Cosmetics!
    • Added Player Presets, to save up to 6 of your Robonovs instead of only one. You can rename the presets too.
    • Added Pre-made Cosmetic Combos, to fulfill your cosplaying needs
    • Added a Search Bar
    • Redesigned & Remade the UI buttons
  • Completely remade the Settings Menu UI. It’s less of a headache now and way prettier than before.
  • Added a “Help” menu to the settings and main menu, to show useful info to the player.
  • Improved the Main Menu’s UI and HOOT ETERNAL’s Menu UI. For color & design consistency.
  • Improvements to the Candy Collector UI and Basketball UI.
  • Changed the “[E]” interact text to tell you what it’ll do upon pressing.
  • Cleaned up some spaghetti code.
  • Added more loading screen tips.
  • Globally changed the Restart Chamber keybind to K
  • Default FOV has been increased from 75 to 80
  • Photo Mode’s Up/Down keybinds have been moved to Space/Ctrl
  • Photo Mode photos are now saved in their own folder called “tC_PhotoMode” inside the game’s Data folder
  • Fire Particles (Cosmetics, environment, etc) have been improved.

HOOT ETERNAL CHANGES:

  • Added a new class: The Apprentice
    • This class has slow ammo regeneration, a small arsenal of powerful guns, and a shield you can throw on the ground to protect yourself!
  • Added a new Active Skill to the Agile class: OUTTA HERE!
    • Quickly dash in the direction you’re facing & moving towards.
    • Works upwards and downwards.
  • Partially rewrote the Enemy AI, making it less janky, and fixed the following bugs:
    • Fixed enemies “Shaking” when targetting the player
    • Fixed enemy Stun not triggering sometimes
    • Fixed enemies not looking at you when attacking
  • Improved the enemy animations
  • Remodeled the enemies, to give each of them a more distinct appearance
  • Damage Numbers are always visible now, even if they’re inside a wall.
  • (Mostly) Fixed Bullet Holes spawning inside walls and/or flickering
  • Active Skills can now be activated with Mouse buttons Forward and Back (aka Mouse4 and Mouse5)
  • Nerfed enemies across the board
    • Bombardier HP reduced by 20 (320 -> 300)
    • Gunslinger HP reduced by 25 (150 -> 125)
    • Minislinger HP reduced by 30 (90 -> 60)
    • Swordsman HP reduced by 25 (200 -> 175)
    • Miniswordsman HP reduced by 20 (120 -> 100)
    • Miniswordsman maximum damage reduced by 1 (25 -> 24)

Files

1-14.zip 137 MB
Jun 20, 2024

Get tChamber

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