1.14!
tChamber » Devlog
MAJOR CORE-OF-GAME & COSMETIC UPDATE:
- Added an in-game fictional money system.
- You get Chambium by simply playing the game, whether you want to collect candies, beat HOOT ETERNAL levels, complete the Block Puzzle, or more!
- You can buy cosmetics at Lalo’s Truck, located in the Main Chamber.
- The “Shop” chamber has been delayed to a future update. In the meantime, buy stuff at Lalo’s truck.
- NOTE: Some older cosmetics have been moved to the Shop.
- Along with the money system, new cosmetics have been added:
- 31 Faces
- 28 Hats
- 15 Antennas
- 1 Emote: Bozo Boogie
- A few styles to older cosmetics
- Additions and Improvements to Custom Robonov:
- Added Torso Cosmetics!
- Added Player Presets, to save up to 6 of your Robonovs instead of only one. You can rename the presets too.
- Added Pre-made Cosmetic Combos, to fulfill your cosplaying needs
- Added a Search Bar
- Redesigned & Remade the UI buttons
- Completely remade the Settings Menu UI. It’s less of a headache now and way prettier than before.
- Added a “Help” menu to the settings and main menu, to show useful info to the player.
- Improved the Main Menu’s UI and HOOT ETERNAL’s Menu UI. For color & design consistency.
- Improvements to the Candy Collector UI and Basketball UI.
- Changed the “[E]” interact text to tell you what it’ll do upon pressing.
- Cleaned up some spaghetti code.
- Added more loading screen tips.
- Globally changed the Restart Chamber keybind to K
- Default FOV has been increased from 75 to 80
- Photo Mode’s Up/Down keybinds have been moved to Space/Ctrl
- Photo Mode photos are now saved in their own folder called “tC_PhotoMode” inside the game’s Data folder
- Fire Particles (Cosmetics, environment, etc) have been improved.
HOOT ETERNAL CHANGES:
- Added a new class: The Apprentice
- This class has slow ammo regeneration, a small arsenal of powerful guns, and a shield you can throw on the ground to protect yourself!
- Added a new Active Skill to the Agile class: OUTTA HERE!
- Quickly dash in the direction you’re facing & moving towards.
- Works upwards and downwards.
- Partially rewrote the Enemy AI, making it less janky, and fixed the following bugs:
- Fixed enemies “Shaking” when targetting the player
- Fixed enemy Stun not triggering sometimes
- Fixed enemies not looking at you when attacking
- Improved the enemy animations
- Remodeled the enemies, to give each of them a more distinct appearance
- Damage Numbers are always visible now, even if they’re inside a wall.
- (Mostly) Fixed Bullet Holes spawning inside walls and/or flickering
- Active Skills can now be activated with Mouse buttons Forward and Back (aka Mouse4 and Mouse5)
- Nerfed enemies across the board
- Bombardier HP reduced by 20 (320 -> 300)
- Gunslinger HP reduced by 25 (150 -> 125)
- Minislinger HP reduced by 30 (90 -> 60)
- Swordsman HP reduced by 25 (200 -> 175)
- Miniswordsman HP reduced by 20 (120 -> 100)
- Miniswordsman maximum damage reduced by 1 (25 -> 24)
Files
1-14.zip 137 MB
Jun 20, 2024
Get tChamber
tChamber
First Person Shooter, Minigames, Exploration, Physics-Based. All-In-One.
Status | In development |
Author | Rako |
Genre | Simulation |
Tags | 3D, Abstract, Exploration, First-Person, Low-poly, minigames, Physics, Relaxing, Singleplayer, Unity |
Languages | English, Spanish; Latin America |
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